I’ve been MIA for a little while. Last week was a bit hectic.
I thought of an idea for a game today, but I’m not sure if it’ll pan out very well. Here’s the jist of it: it’s a collaborative maze solving game. You have a team of people, and say 100 markers. Each person gets to run around the maze for 3 minutes. During this time, they can place or pick up markers however they please. When their time is up, the next player starts where the other one left off, but teammates cannot communicate between turns. They must communicate using the markers.
I realize that people will easily cheat this by just talking about the maze through some other communication channel. But the game would not be fun at all for people that do that. I’m wondering what types of markers should there be. Should they just be plain? Should they have arrows?
One of the grad students showed me a crazy game after I told him about this. It’s called 10 cursors. It’s similar; however, you don’t play with a team. Basically, you have 10 lives, but each life overlaps with the next. You more or less have to work with yourself to coordinate things and move onto the next level. Pretty neat.
Today, I taught a problem for a midterm review session. I was told to do something along the lines of one of the problems in the practice midterm, but I decided to just make up my own problem. It was computer graphics related: implementing FragmentMerge using a z-buffer. I love how badass simple things can sound in graphics.

Tommy Schwieger